As anyone who has played Sonic Origins knows, the digital collection is full of bugs. From visual glitches to game-breaking bugs, and even to major skips, everybody knows that Sonic games are known for their glitches, and Sonic Origins is far from an exception. In this article, I will be discussing a few (putting it lightly) major examples of major glitches that were found in Sonic Origins and why Sonic Origins is a game that is somehow more buggy than Sonic '06.
The first glitch comes to us from slikccyoo. In a video uploaded to their YouTube channel, they are playing mission mode. In the mission where you play as Knuckles in Spring Yard Zone, they were flying around, busting badniks, when suddenly, Knuckles disappeared. Knuckles was not invisible or stuck. He was gone. There was no controlling him and the game was softlocked. They couldn't even pause or reset.
This next glitch comes to us from youboos. Using this glitch, you are able to skip Hidden Palace Zone in Sonic 3 Knuckles all the way from Mushroom Hill Zone. This is the case even if you don't have all of the super emeralds; in fact, it only works if you don't have all of them. To put into perspective how much gameplay you're skipping with this glitch, you're skipping over most of Mushroom Hill Zone Act 1, Act 2, Flying Battery, Sandopolis, and Lava Reef, as well as 8 boss fights that exist in Sonic Knuckles. This makes you skip almost 8 acts.
The last glitch I will be discussing is one I found by complete accident and am able to replicate; in fact, I can't go through a single playthrough of Sonic 1 without replicating this glitch by complete accident. There is one place in Spring Yard Zone you can go to and jump under the roof to go through the roof. Of course, I always get out of the roof, but it always ruins my momentum. Talk about being forced to slow down in a game where speed is the key!
However, Headcannon has provided some context behind why Sonic Origins is so glitchy. SEGA wanted this game to be released on Sonic's birthday. However, this was a major time crunch for Headcannon. They have asked repeatedly and early for an extension on the project, to which they have been denied. Headcannon was not proud of the work they were able to do on this collection, but it was made a lot worse when SEGA made their own edits to the project, which introduced tons more glitches. Headcannon has not cut off SEGA from working with them, but it isn't their fault that all of these restrictions were put on them.